Friday, November 30, 2007

Interactive programing tool that kids (and adults)can use

Stagecast Creator™ is an award winning point-and-click programming tool. They advertise that “In the classroom, Creator gives you and your students the power to create lively interactive simulations for math, reading, science and more. Creator can be used for any subject, for any grade level, by both boys and girls, and by students with a wide variety of learning styles. Children learn by building things.”


At about $50.00 for the program, this looks very tempting. Quinn says that one needs a team of people to develop learning environment with games. This program may make less people required.
Look at he videos on the website-very impressive.

http://www.stagecast.com/school.html

SCRATCH - animation and games programming

Kids are creating interactive programs on the computer.
Scratch aims to teach programming skills through a simple and fun to use interface. This is done by 'dragging n dropping' building blocks to animate and control media such as graphics and sounds.

See the video and other information at:
http://www.meridianmoodle.com/course/view.php?id=35

Free Rice

This is very cool! "What if just knowing what a word meant could help feed hungry people around the world? Well at FreeRice.com it does..." - The Washington Post

They've found a simple and creative way to make learning fun and beneficial in multiple ways. Check it out if you have some time...Warning, it's addictive. http://www.freerice.com/index.php

Wednesday, November 28, 2007

Next ed-tech frontier: Classes via cell phone

In what could be a sign of things to come for colleges and universities worldwide, an online university in Japan has debuted a course that students can take through their cell phones. In what could be a sign of things to come for colleges and universities worldwide, an online university in Japan has debuted a course that students can take through their cell phones.
eSchool News
[eschool.news@eschoolnews.com]

Tuesday, November 27, 2007

Educating the Public while Launching a Product

When something truly revolutionary comes to market, you need to educate your consumer before the start buying en masse. How do you think Amazon does with its product video, photos, and description of their new kindle?

http://www.amazon.com/Kindle-Amazons-Wireless-Reading-Device/dp/B000FI73MA

Imagine you are unfamiliar with the concept. How does this site blend learning and engagement?

Think about their selection of music, special effects, narration...

Here is a six minute version of the video.

Monday, November 26, 2007

More on Holograms

I'm very intrigued about the use of holograms for entertainment, communications, training and other educational pursuits. This one is very nicely done. Enjoy! http://www.youtube.com/watch?v=GQT0vcw7xZM&feature=related

Aesthetics of Video Games

As I mentioned, I have been getting 3 to 7 emails a day from New Media Consortium (NMC).
This is one that I thought our ED 834 group might find interesting.

"Trigger Happy, originally published in 2000 with the subtitle 'The Inner Life of Videogames', is a book about the aesthetics of videogames: what they share with other artforms, and the ways in which they are unique.... As a follow-up to my post on Amazon’s crippled and hideous Kindle, and the discussion at Mark Pilgrim’s place, I thought I’d try an experiment, and give away for free an “ebook” version of my first book, Trigger Happy, with no “digital rights management” whatsoever. It’ll work on anything that can read a PDF."
http://stevenpoole.net/trigger-happy/