http://www.usdla.org/html/journal/MAR02_Issue/article03.html
"Web-based learning design: planning for diversity," by P. McGee
http://www.baychi.org/tutorial/20000922/
"Cross-cultural user interface design" by Aaron Mracus
http://www.eurodl.org/materials/contrib/2004/Graff_Davies_McNorton.html
"Cognitive Style and cross cultural differences in internet use and computer attitudes", by M. Graff, J. Davies, and M. McNorton
http://hci.stanford.edu/publications/2004/CrossCultBelievability0304/CrossCultBelievability0304.pdf
"Toward Cross-Cultural Believability in Character Design", by H. Maldonado & B. Hayes-Roth
(K-12 game examples: Tigrito: High-Affect Virtual Toy (http://www.stanford.edu/~kiky/TigritoHighAffect.pdf), The Funki Buniz Playground (1999) (facilitating: multi-cultural affective collaborative play))
I have been reading about distance learning and online instruction in the context of global education. One question keeps coming back: As education's audience/participants is/are getting more global (geographical location, culture, etc), how can instructional designers integrate cross-cultural traits into their online courses? or How can cultural awareness/sensitivity/ be a part of the learning system design? Is there a universal learning system design that would take care of all (most?) cultural misunderstanding possible during a distance instruction event?
I've got some resources, but I'm still looking for a "model." Suggestions? Comments?
Tuesday, October 2, 2007
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